The aforementioned big compound you start in has just 1 phonograph but you unlock shortcuts to it from other parts of the level like it's motherfucking Dark Souls, motherfucker. And this is reinforced through the fact that you can only save at phonographs - and that you can only load back to the last save game you made. Really forced me to explore each environment carefully and try to become intimately familiar with potential hiding spots, escape routes, and chokepoints - since I never knew whether an area was truly safe until I killed everyone in the level. So the potential for dynamic encounters like that is incredible. All of that rendered both my initial and subsequent sorties tense like my cock during its hourly sounding sessions. And even more chaos transpired due to the fact that I did not bother to hide bodies in some of the aforementioned areas - as a result, the guards I ran away from deviated from their normal patrol routes and started poking around the scenes of carnage I had caused perhaps an hour prior. This attracted three motherfuckers that I had not found/killed prior, forcing me to escape into areas that I had already deemed "cleared" - and I actually stumbled into one secret passage in the process of flight. For instance, after exploring a good portion of the starting building I used an explosive barrel to kill a small group of enemies. Now, the AI is kind of retarded (slow response time, like maybe double that of vanilla Deus Ex but I could be completely off just vibing here man you get me) but dynamic enough in their investigation/chase behavior to make no area feel entirely safe until I cleared out the entire level. Unlike in Thief, the map does not show your current position, so you have to use that friend Brian of ours who is quite helpful when we are not too busy drinking and masturbating our life away. Like Thief, there are documents to find that foreshadow dank lore and provide hints about the environment, as well as maps of the area to discover. You start in what appears to be a relatively linear area tutorial area but if you poke around it's actually a multi-level compound with many nooks, crannies, and hidden passages, and teeming with enemies (which, unlike in SS2, do not respawn). The real time grid inventory and only being able to save at phonographs are major tip-offs that SS2 inspired the game on a foundational level.ġst level is really good IMO, gave me the same vibe as playing Thief for the first time. At least on the Full Moon difficulty (highest available in the first EA release,) the power differential between the PC and the enemies seems pretty comparable to Thief - direct combat, unless you have the resources and proper set-up, is punished with swift lethality - but instead of incentivizing ghosting, the game does drip-feed resources such as weapons, ammo, explosive barrels, etc that allow you to eliminate every threat on the level provided you explore thoroughly and exercise an decent level of tactical and situational awareness. I think it can be most accurately described as having something like 60% Thief DNA and 40% System Shock 2 DNA. It's not exactly Thief, but it is far from being a casualized power fantasy rape simulator like Dishonored. Not sure why people are saying that it's nothing like Thief. We also share information about your use of our website with our social media, advertising and analytics partners.Your mom does it for the marketing purposes ahaĪnyway, took me 3.9 hours according to steam but I beatenered the demo and I believe found every secret. We use cookies to personalize content and ads, provide social media features, and analyze the use of our website. This helps us measure the effectiveness of our marketing campaigns. Microsoft Advertising uses these cookies to anonymously identify user sessions. It also serves behaviorally targeted ads on other websites, similar to most specialized online marketing companies. The Facebook cookie is used by it's parent company Meta to monitor behavior on this website in order to serve targeted ads to its users when they are logged into its services. Google will use this information for the purpose of evaluating your use of the website, compiling reports on website activity for us and providing other services relating to website activity and internet usage. The purpose of Google Analytics is to analyze the traffic on our website. Security (protection against CSRF Cross-Site Request Forgery) Stores login sessions (so that the server knows that this browser is logged into a user account) which cookies were accepted and rejected). Storage of the selection in the cookie banner (i.e. being associated with traffic metrics and page response times. Random ID which serves to improve our technical services by i.e. Server load balancing, geographical distribution and redundancy
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